The EvLoop class
(PECL ev >= 0.2.0)
はじめに
Represents an event loop that is always distinct from the default loop . Unlike the default loop , it cannot handle EvChild watchers.
Having threads we have to create a loop per thread, and use the default loop in the parent thread.
The default event loop is initialized automatically by Ev . It is accessible via methods of the Ev class, or via EvLoop::defaultLoop() method.
クラス概要
int
$flags
= ?,mixed
$data
= NULL
,float
$io_interval
= 0.0
,float
$timeout_interval
= 0.0
)
string
$pid
,string
$trace
,string
$callback
,string
$data
= ?,string
$priority
= ?): EvChild
int
$flags
= Ev::FLAG_AUTO
,mixed
$data
= NULL
,float
$io_interval
= 0.
,float
$timeout_interval
= 0.
): EvLoop
string
$other
,string
$callback
= ?,string
$data
= ?,string
$priority
= ?): EvEmbed
mixed
$fd
,int
$events
,callable
$callback
,mixed
$data
= null
,int
$priority
= 0
): EvIo
float
$offset
,float
$interval
,callable
$callback
,mixed
$data
= null
,int
$priority
= 0
): EvPeriodic
int
$signum
,callable
$callback
,mixed
$data
= null
,int
$priority
= 0
): EvSignal
string
$path
,float
$interval
,callable
$callback
,mixed
$data
= null
,int
$priority
= 0
): EvStat
プロパティ
- data
-
Custom data attached to loop
- backend
-
Readonly . The backend flags indicating the event backend in use.
- is_default_loop
-
Readonly .
true
if it is the default event loop. - iteration
-
The current iteration count of the loop. See Ev::iteration()
- pending
-
The number of pending watchers.
0
indicates that there are no watchers pending. - io_interval
-
Higher io_interval allows libev to spend more time collecting EvIo events, so more events can be handled per iteration, at the cost of increasing latency. Timeouts (both EvPeriodic and EvTimer ) will not be affected. Setting this to a non-zero value will introduce an additional
sleep()
call into most loop iterations. The sleep time ensures that libev will not poll for EvIo events more often than once per this interval, on average. Many programs can usually benefit by setting the io_interval to a value near0.1
, which is often enough for interactive servers(not for games). It usually doesn't make much sense to set it to a lower value than0.01
, as this approaches the timing granularity of most systems.See also » FUNCTIONS CONTROLLING EVENT LOOPS .
- timeout_interval
-
Higher