imagecolorat
(PHP 4, PHP 5, PHP 7, PHP 8)
imagecolorat — ピクセルの色のインデックスを取得する
説明
image
で指定された画像上の
特定位置にあるピクセルの色のインデックスを返します。
画像が True カラーイメージである場合、この関数はそのピクセルの RGB 値を整数で返します。 赤、緑、青のそれぞれの値にアクセスするにはビットシフトとマスキングを利用してください:
戻り値
色のインデックスを返します。失敗した場合に false
を返します
変更履歴
バージョン | 説明 |
---|---|
8.0.0 |
image は、
GdImage
クラスのインスタンスを期待するようになりました。
これより前のバージョンでは、有効な gd resource が期待されていました。
|
例
例1 個々の RGB 値へのアクセス
<?php
$im = imagecreatefrompng("php.png");
$rgb = imagecolorat($im, 10, 15);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
var_dump($r, $g, $b);
?>
上の例の出力は、 たとえば以下のようになります。
int(119) int(123) int(180)
例2 imagecolorsforindex() による可読形式の RGB 値
<?php
$im = imagecreatefrompng("php.png");
$rgb = imagecolorat($im, 10, 15);
$colors = imagecolorsforindex($im, $rgb);
var_dump($colors);
?>
上の例の出力は、 たとえば以下のようになります。
array(4) { ["red"]=> int(119) ["green"]=> int(123) ["blue"]=> int(180) ["alpha"]=> int(127) }
参考
- imagecolorset() - 指定したパレットインデックスの色を設定する
- imagecolorsforindex() - カラーインデックスからカラーを取得する
- imagesetpixel() - 点を生成する
+add a note
User Contributed Notes 22 notes
Luciano Ropero ¶
18 years ago
I made a function that calculates the average color of a given image resource and returns it in "#rrggbb" format (hex):
function average($img) {
$w = imagesx($img);
$h = imagesy($img);
$r = $g = $b = 0;
for($y = 0; $y < $h; $y++) {
for($x = 0; $x < $w; $x++) {
$rgb = imagecolorat($img, $x, $y);
$r += $rgb >> 16;
$g += $rgb >> 8 & 255;
$b += $rgb & 255;
}
}
$pxls = $w * $h;
$r = dechex(round($r / $pxls));
$g = dechex(round($g / $pxls));
$b = dechex(round($b / $pxls));
if(strlen($r) < 2) {
$r = 0 . $r;
}
if(strlen($g) < 2) {
$g = 0 . $g;
}
if(strlen($b) < 2) {
$b = 0 . $b;
}
return "#" . $r . $g . $b;
}
Although, I've noticed that you can also get a fairly good average color generating a 1px by 1px copy with imagecopyresampled (the pixel generated is colored with the average color).
alan hogan dot com slash contact ¶
17 years ago
As creamdog noted before, the alpha channel IS available from this function! (The manual should probably be updated to include this!)
$rgba = imagecolorat($im,$x,$y);
$alpha = ($rgba & 0x7F000000) >> 24;
$alpha will then contain the TRANSPARENCY (NOT OPACITY) level. So 127, the max, would be completely transparent, and 0 would be completely opaque.
Using this information, it is possible to write a dithering png-to-gif function like the completely working simple one below:
<?php
$im = imagecreatefrompng($pngRel);
$transparentColor = imagecolorallocate($im, 0xfe, 0x3, 0xf4 );
$height = imagesy($im);
$width = imagesx($im);
for($x = 0; $x < $width; $x++){
for($y = 0; $y < $height; $y++) {
$alpha = (imagecolorat($im,$x,$y) & 0x7F000000) >> 24;
//DITHER!
if ($alpha > 3 && (
$alpha >=127-3 ||
(rand(0,127))>=(127-$alpha)
)){
imagesetpixel($im,$x,$y,$transparentColor);
}
}
}
imagecolortransparent($im, $transparentColor);
imagegif($im, $gifRel);//save
header("Content-type: image/gif");
readfile($gifRel); //pass thru to browser
?>
mumig at poczta dot onet dot pl ¶
20 years ago
imagecolorat() works differently for png's with true color and for paletted png's - for true color it returns value of color, for paletted it returns index number and you have to use imagecolorsforindex() to get rgb color value.
justin at hoogs dot com dot au ¶
12 years ago
trimImage ( resource $image , int $colour , int $tolerance )
trimImage() will return top-most, right-most, bottom-most and left-most positions of wanted pixels for an image (i.e. find minimum image area so you can then trim given colour from the outer edges of an image).
Parameters
image
An image resource, returned by one of the image creation functions, such as imagecreatetruecolor().
colour
colour to be 'trimmed'. Allowable range 0 (black) to 255 (white). if null (or outside 0 - 255) will use top/left corner colour as default.
tolerance
Acceptable range +- from colour. 0 (trim only exact colour) to 255 (trim all colours).
Return Values
Returns an array of outermost pixels which are outside the tolerance range from colour.
array( int $top, int $right, int $bottom, int $left )
Example (and actual function)
<?php
function trimImage($im,$c,$t) {
// if trim colour ($c) isn't a number between 0 - 255
if (!is_numeric($c) || $c < 0 || $c > 255) {
// grab the colour from the top left corner and use that as default
$rgb = imagecolorat($im, 2, 2); // 2 pixels in to avoid messy edges
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$c = round(($r+$g+$b)/3); // average of rgb is good enough for a default
}
// if tolerance ($t) isn't a number between 0 - 255 use 10 as default
if (!is_numeric($t) || $t < 0 || $t > 255) $t = 10;
$w = imagesx($im); // image width
$h = imagesy($im); // image height
for($x = 0; $x < $w; $x++) {
for($y = 0; $y < $h; $y++) {
$rgb = imagecolorat($im, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
if (
($r < $c-$t || $r > $c+$t) && // red not within tolerance of trim colour
($g < $c-$t || $g > $c+$t) && // green not within tolerance of trim colour
($b < $c-$t || $b > $c+$t) // blue not within tolerance of trim colour
) {
// using x and y as keys condenses all rows and all columns
// into just one X array and one Y array.
// however, the keys are treated as literal and therefore are not in
// numeric order, so we need to sort them in order to get the first
// and last X and Y occurances of wanted pixels.
// normal sorting will remove keys so we also use x and y as values,
// this way they are still available without preserving keys.
$y_axis[$y] = $y;
$x_axis[$x] = $x;
// note: $y_axis[] = $y; and $x_axis[] = $x; works just as well
// but results in much much larger arrays than is necessary
// array_unique would reduce size again but this method is quicker
}
}
}
// sort them so first and last occurances are at start and end
sort($y_axis);
sort($x_axis);
$top = array_shift($y_axis); // first wanted pixel on Y axis
$right = array_pop($x_axis); // last wanted pixel on X axis
$bottom = array_pop($y_axis); // last wanted pixel on Y axis
$left = array_shift($x_axis); // first wanted pixel on X axis
return array($top,$right,$bottom,$left);
}
$image='test.jpg';
$im = imagecreatefromjpeg($image); // we need resource
$c = (isset($_GET[c])) ? $_GET[c] : null; // set trim colour via GET
$t = (isset($_GET[t])) ? $_GET[t] : null; // set tolerance via GET
list($t,$r,$b,$l) = trimImage($im,$c,$t); // find top, right, bottom and left
$w = $r-$l; // find width
$h = $b-$t; // find height
imagedestroy($im); // free resource
// below is just for visually testing function ---------------------------------
$html_display = <<<HTM
<style type="text/css">
#stage {
position: relative;
float: left; // so it is the same size as the image it contains
}
#canvas {
border: solid 1px #FC3;
width: {$w}px;
height: {$h}px;
position: absolute;
top: {$t}px;
left: {$l}px;
}
img { border: solid 1px #EEE; }
</style>
HTM;
?>
<html>
<head>
<?=$html_display?>
</head>
<body>
<div id="stage">
<div id="canvas"></div>
<img src="test.jpg" />
</div>
</body>
</html>
Ray.Paseur sometimes uses Gmail ¶
7 years ago
imageColorAt() issues a Notice and returns FALSE for pixel coordinates that are out of bounds.
justin at hoogs dot com dot au ¶
11 years ago
This improves upon to my previous function (which only really worked on a few greyscale colours). Colour should now be a hexadecimal colour value. Colour and tolerance are now optional parameters.
trimImage ( resource $image [, str $colour [, int $tolerance]] )
trimImage() will return top-most, right-most, bottom-most and left-most positions of wanted pixels for an image (i.e. find minimum image area so you can then trim given colour from the outer edges of an image).
Parameters
image
An image resource, returned by one of the image creation functions, such as imagecreatetruecolor().
colour
Hexadecimal value of colour to be 'trimmed'. If omitted the top/left corner colour will be used as default.
tolerance
Acceptable range +- from colour. Allowable range 0 to 255. If omitted 10 will be used as default.
Return Values
Returns an array of outermost pixels which are beyond the tolerance range from colour.
array( int $top, int $right, int $bottom, int $left )
function trimImage($im,$c=null,$t=10) {
// if hex colour ($c) exists attempt to convert to decimal
if ($c) $rgb = @hexdec($c);
// if hexdec failed to get a value between black (0) and white (16777215)
// grab the colour from the top left corner (2 pixels in to avoid messy edges)
if (!is_numeric($rgb) || $rgb < 0 || $rgb > 16777215) $rgb = imagecolorat($im, 2, 2);
// split $rgb into red, green and blue
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
// make sure tolerance ($t) is a number between 0 - 255
if (!is_numeric($t) || $t < 0) $t = 0;
elseif ($t > 255) $t = 255;
$w = imagesx($im); $h = imagesy($im); // image width and height
for($x = 0; $x < $w; $x++) {
for($y = 0; $y < $h; $y++) {
$rgb = imagecolorat($im, $x, $y);
$red = ($rgb >> 16) & 0xFF;
$grn = ($rgb >> 8) & 0xFF;
$blu = $rgb & 0xFF;
if (
$red < $r-$t || $red > $r+$t || // not trim red (nor within tolerance)
$grn < $g-$t || $grn > $g+$t || // not trim green (nor within tolerance)
$blu < $b-$t || $blu > $b+$t // not trim blue (nor within tolerance)
) {
$y_axis[$y] = $y; $x_axis[$x] = $x; // wanted pixel coordinates stored
}
}
}
if (!$y_axis) $y_axis = $x_axis = array(0); // avoid errors if all pixels are trimmed
// sort so first and last occurances are at start and end
sort($y_axis); sort($x_axis);
$t = array_shift($y_axis); // first wanted pixel on Y axis (top)
$r = array_pop($x_axis); // last wanted pixel on X axis (right)
$b = array_pop($y_axis); // last wanted pixel on Y axis (bottom)
$l = array_shift($x_axis); // first wanted pixel on X axis (left)
return array($t,$r,$b,$l);
}
dewi at dewimorgan dot com ¶
10 years ago
To test whether to handle the return value of this function as RGB or a palette index, see either imageistruecolor(), or (for GD < 2.0.1, or PHP 4 < 4.3.2) imagecolorstotal() == 0.
It seems that a number of comments here take many lines to convert RGB or RGBA values to hex strings #AARRGGBB. This is a one-liner in most cases:
$hex = sprintf("#%08X", imagecolorat($im32, $x, $y));
$hex = sprintf("#%08X", $rgb);
$hex = sprintf("#%08X", $argb);
$hex = sprintf("#%02X%06X", $rgba >> 24, $rgba & 0xFF000000);
$hex = sprintf("#00%02X%02X%02X", $r, $g, $b);
$hex = sprintf("#%02X%02X%02X%02X", $a, $r, $g, $b);
For paletted images, it's two lines:
$cols = imagecolorsforindex($imPal, imagecolorat($imPal, $x, $y));
$hex = sprintf("#%08X", $cols['alpha'], $cols['red'], $cols['green'], $cols['blue']);
chandrachur at elegantsystems dot net ¶
13 years ago
Here is a fun code for making images with white bg transparent. Well it can work with any bg but you need to adjust the color values accordingly. Works best with plain dual colors. I searched for this kind of code a lot but unable to find one ...see if this helps someone.
<?php
function transparentImage($src){ //making images with white bg transparent
$r1=80;
$g1=80;
$b1=80;
for($x = 0; $x < imagesx($src); ++$x)
{
for($y = 0; $y < imagesy($src); ++$y)
{
$color=imagecolorat($src, $x, $y);
$r = ($color >> 16) & 0xFF;
$g = ($color >> 8) & 0xFF;
$b = $color & 0xFF;
for($i=0;$i<270;$i++){
if($r.$g.$b==($r1+$i).($g1+$i).($b1+$i)){
$trans_colour = imagecolorallocatealpha($src, 0, 0, 0, 127);
imagefill($src, $x, $y, $trans_colour);
}
}
}
}
return $src;
}
$image='abc/abc.jpg';
$src = imagecreatefromjpeg($image);
$src=transparentImage($src); //Lets make the jpegs transparent
?>
T. Dekker ¶
19 years ago
In GD 2.x there is support for true color images complete with an alpha channel. GD 2.x has a 7-bit (0-127) alpha channel.
While most people are used to an 8-bit (0-255) alpha channel, it is actually quite handy that GD's is 7-bit (0-127). Each pixel is represented by a 32-bit signed integer, with the four 8-bit bytes arranged like this:
High Byte <--> Low Byte
{Alpha Channel} {Red} {Green} {Blue}
For a signed integer, the leftmost bit, or the highest bit, is used to indicate whether the value is negative, thus leaving only 31 bits of actual information. PHP's default integer value is a signed long into which we can store a single GD palette entry. Whether that integer is positive or negative tells us whether antialiasing is enabled for that palette entry.
Super Moi ¶
19 years ago
Here is a contribution for change tint.
function colorize($path_image, $red, $green, $blue)
{
$im = imagecreatefrompng($path_image);
$pixel = array();
$n_im = imagecreatetruecolor(imagesx($im),imagesy($im));
$fond = imagecolorallocatealpha($n_im, 255, 255, 255, 0);
imagefill($n_im, 0, 0, $fond);
for($y=0;$y<imagesy($n_im);$y++)
{
for($x=0;$x<imagesx($n_im);$x++)
{
$rgb = imagecolorat($im, $x, $y);
$pixel = imagecolorsforindex($im, $rgb);
$r = min(round($red*$pixel['red']/169),255);
$g = min(round($green*$pixel['green']/169),255);
$b = min(round($blue*$pixel['blue']/169),255);
$a = $pixel['alpha'];
//echo('red : '.$pixel['red'].' => '.$r.', green : '.$pixel['green'].' => '.$g.', blue : '.$pixel['blue'].' => '.$b.', alpha : '.$pixel['alpha'].' => '.$a.'<br>');
$pixelcolor = imagecolorallocatealpha($n_im, $r, $g, $b, $a);
imagealphablending($n_im, TRUE);
imagesetpixel($n_im, $x, $y, $pixelcolor);
}
}
imagepng($n_im,'test.png');
imagedestroy($n_im);
}
Kae Cyphet ¶
13 years ago
If you are getting inconsistent results or results that dont make any sense when trying to retrieve a black pixel eg:
(Red,Green,Blue)
0,0,0
0,0,0
0,0,2
0,0,4
0,0,6
0,0,7
0,0,0
0,0,10
0,0,8
0,0,9
0,0,0
0,0,12
0,0,13
0,0,0
switch from using imagecreate() to imagecreatetruecolor()
issue found when creating a graph where a pixel would increase in color based on the previous color and new data.
madtrader117 at gmail dot com ¶
14 years ago
Here's a function I made for finding the size of the black border surrounding some movie thumbnails where the movie itself has had black padding added in order to maintain aspect ratio.
<?php
define("DEBUG_OUT",TRUE);
$border_size = find_border_size($path);
print_r($border_size);
/*
* $border = max(find_border_size("img.jpg"));
* $thumb_size_x = 180+(2*$border);
* $thumb_size_y = 240+(2*$border);
* $thumb_size = $thumb_size_x . "x" . $thumb_size_y; (String to use in the -s param of ffmpeg)
* $crop_cmd = "-croptop $border -cropbottom $border -cropright $border -cropleft $border";
*/
function find_border_size($path)
{
/* The pad var is essentially a 'feather' value. Unless one of the RGB values rises
* above $pad we are saying to continue. You can try different values but with 10 I
* would still get a decent sized border due to the bleedover of the movie into
* the hat.
*/
$pad = 20;
$border_y = 0;
$border_x = 0;
if(!file_exists($path))
{
if(DEBUG_OUT) echo("Error: $path not found.\n");
return FALSE;
}
else
{
if(DEBUG_OUT) echo("Opening: $path ...\n");
}
$im = @imagecreatefromjpeg($path);
if(!$im) return FALSE;
$height = imagesy($im);
$width = imagesx($im);
/* Let's start at 0, 0 and keep going till we hit a color */
if(DEBUG_OUT) echo("Image - Height: $height / Width: $width\n");
/* Border Height(Y) */
$center_width = ceil($width/2);
for($i=0; $i<$height; $i++)
{
$rgb = imagecolorat($im,$center_width,$i);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
if(DEBUG_OUT) echo("Height: ($center_width,$i) R: $r / G: $g / B: $b\n");
if($r >= $pad || $g >= $pad || $b >= $pad)
{
$border_y = $i;
if($border_y == $height) $border_y = 0;
break;
}
}
/* Border Width(X) */
$center_height = ceil($height/2);
for($i=0; $i<$width; $i++)
{
$rgb = imagecolorat($im,$i,$center_height);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
if(DEBUG_OUT) echo("Width: ($i,$center_width) R: $r / G: $g / B: $b\n");
if($r >= $pad || $g >= $pad || $b >= $pad)
{
$border_x = $i;
if($border_x == $width) $border_x = 0;
break;
}
}
/* I am making the border a multiple of 2 since I am sending these values to FFMpeg */
if($border_x != 0)
{
$border_x /= 2;
$border_x = round($border_x);
$border_x *= 2;
}
if($border_y != 0)
{
$border_y /= 2;
$border_y = round($border_y);
$border_y *= 2;
}
if(DEBUG_OUT) echo("Border Width: $border_x / Border Height: $border_y\n");
return array($border_x,$border_y);
}
?>
Richard ¶
16 years ago
With the following functions you can not only convert a 24 bit RGB integer to its corresponding red, green, and blue values, but also 32 bit RGBA integers to its corresponding red, green, blue, and ALPHA values.
Not only that, but I even threw in a function for converting those red, green, blue, and alpha values back into a 32 bit RGBA integer.
Sample usage:
<?php
$int = rgba2int(255, 255, 255, 16);
echo $int . "<br>";
$rgba = int2rgba($int);
print_r($rgba);
?>
What it should output:
285212671
Array
(
[r] => 255
[g] => 255
[b] => 255
[a] => 16
)
<?php
function rgba2int($r, $g, $b, $a=1) {
/*
This function builds a 32 bit integer from 4 values which must be 0-255 (8 bits)
Example 32 bit integer: 00100000010001000000100000010000
The first 8 bits define the alpha
The next 8 bits define the blue
The next 8 bits define the green
The next 8 bits define the red
*/
return ($a << 24) + ($b << 16) + ($g << 8) + $r;
}
function int2rgba($int) {
$a = ($int >> 24) & 0xFF;
$r = ($int >> 16) & 0xFF;
$g = ($int >> 8) & 0xFF;
$b = $int & 0xFF;
return array('r'=>$r, 'g'=>$g, 'b'=>$b, 'a'=>$a);
}
?>
Scott Thompson (VBAssassin) ¶
16 years ago
I've found this function very useful when wanting to manipulate an existing image. An example would be to simply flip an image (source code here: http://www.coderprofile.com/source-code/372/ )
The principle i use a lot is to scan through an image pixel by pixel performing some kind of action on that pixel... and then saving the newly created pixel on to a new canvas ready to display to the browser.
The only problem i find is speed... so some kind of caching mechanism and dimensions limitation on images that are processed is recommended for high traffic use.
Kind regards,
Scott
p h o c i s [a-t] g m a i l c o m ¶
17 years ago
I believe GD has an issue with transparent mattes and alpha blending. It seems GD thinks that some images have a black matte transparency (meaning that the image is built on a black matte instead of transparent).
And while "alan hogan dot com slash contact" solution does deal with this, the results seem to be... glitchy. you get different results each time you do it, and they are not always the best.
So I made a different solution that, while it looks better on a white background and is consistent, still sort of mangles the image just a bit by merging all blended pixels with the transparent color.
// Load image
$img = imagecreatefrompng('my_broken_png.png');
// Make matte canvas
$matte = imagecreatetruecolor(16,16);
$trans_color = imagecolorallocatealpha($matte,254,254,254,0);
imagefill($matte, 0,0,$trans_color);
// Put the old image on the matte
imagecopy($matte,$img,0,0,0,0,16,16);
// Turn the matte color into full alpha (blended pixels will not be affected)
imagecolortransparent($matte,$trans_color);
// Display image
header('Content-Type: image/gif');
imagegif($matte);
pocze_zsolt at hotmail dot com ¶
17 years ago
This is a histogram-stretching function to get a better contrast:
function contrast_stretch( $img ) {
$x = imagesx($img);
$y = imagesy($img);
$min=255.0;
$max=0.0;
for($i=0; $i<$y; $i++) {
for($j=0; $j<$x; $j++) {
$pos = imagecolorat($img, $j, $i);
$f = imagecolorsforindex($img, $pos);
$gst = $f["red"]*0.15 + $f["green"]*0.5 + $f["blue"]*0.35;
if($gst>$max) $max=$gst;
if($gst<$min) $min=$gst;
}
}
$distance = $max-$min;
for($i=0; $i<$y; $i++) {
for($j=0; $j<$x; $j++) {
$pos = imagecolorat($img, $j, $i);
$f = imagecolorsforindex($img, $pos);
$red = 255*($f["red"]-$min)/$distance;
$green = 255*($f["green"]-$min)/$distance;
$blue = 255*($f["blue"]-$min)/$distance;
if($red<0) $red = 0.0;
elseif($red>255) $red=255.0;
if($green<0) $green = 0.0;
elseif($green>255) $green=255.0;
if($blue<0) $blue = 0.0;
elseif($blue>255) $blue=255.0;
$color = imagecolorresolve($img, $red, $green, $blue);
imagesetpixel($img, $j, $i, $color);
}
}
}